With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
We're proud to be an official project under the benevolent .NET Foundation umbrella - an independent, non-profit organization established to support an innovative, commercially friendly, open-source ecosystem around the .NET platform with corporate sponsorship from Microsoft, Amazon AWS, and many others.
This means you can count on us not disappearing tomorrow, and continuing to reamin under steady development; a guarantee that similar libraries just can't provide.
We're quick to develop and release new major versions for keeping up with changes and new trends in the ecosystem. In addition, we're keen to create infrastructure to make minor incremental improvments easy to implement.
We're happy to look at any idea the community has for us, large or small, so feel free to chat to us if you think there's a way we can improve!
Silk.NET is licensed under the very permissive MIT/X11 license, which means that you can use Silk.NET in your commercial, non-commercial, hobby, or just about any other kind of project.
We offer no commercial support, which means that everyone has equal access to the best support the Silk.NET team can provide. And last but not least, we have a thriving, friendly, and approachable community who, if we're unable to for whatever reason, are happy to guide you in using our library.
Silk.NET is low-level and empowers the developer with complete control over rendering. Because of this, we understand Silk.NET isn't for everyone. If you fancy something more high-level, give Stride a shot! Stride is a 2D & 3D game engine supported by the .NET Foundation.
Khronos®, Vulkan® are registered trademarks, and OpenXR™ is a trademark of The Khronos Group Inc. and is registered as a trademark in China, the European Union, Japan and the United Kingdom. OpenCL™, OpenGL®, and the OpenGL ES™ logos are registered trademarks or trademarks used under license by Khronos. Microsoft® and DirectX® are registered trademarks of Microsoft Corporation, used solely for identification. All other product names, trademarks, and/or company names are also used solely for identification and belong to their respective owners. Use of external images, trademarks, and/or resources are not endorsements, and no information in or regarding any of these external resources has been endorsed or approved by Silk.NET or the .NET Foundation.
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